@startuml
sprite $settings_applications [48x48/16] {
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000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
00000001AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA20000000
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000000FFFFFE300000001EFFFFE100000003EFFFFF000000
000000FFFFFFF5000000AFFFFFFA0000005FFFFFFF000000
000000FFFFFFF8000000FFFFFFFF0000008FFFFFFF000000
000000FFFFFFF8000000FFFFFFFF0000008FFFFFFF000000
000000FFFFFFF5000000AFFFFFFA0000005FFFFFFF000000
000000FFFFFE300000001EFFFFE100000003EFFFFF000000
000000FFFFC10000000001AFFA10000000001CFFFF000000
000000FFFF8000000000000000000000000008FFFF000000
000000FFFFF10000000000000000000000001FFFFF000000
000000FFFFF90000000000000000000000009FFFFF000000
000000FFFFFF300000000000000000000003FFFFFF000000
000000FFFFFFC0003810000000000283000CFFFFFF000000
000000FFFFFFF76CFFF7000000009FFFC68FFFFFFF000000
000000FFFFFFFFFFFFFF10000001FFFFFFFFFFFFFF000000
000000FFFFFFFFFFFFFF30000003FFFFFFFFFFFFFF000000
000000FFFFFFFFFFFFFF60000006FFFFFFFFFFFFFF000000
000000FFFFFFFFFFFFFFA000000AFFFFFFFFFFFFFF000000
000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE000000
000000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA000000
0000001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE1000000
00000001AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA20000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_SETTINGS_APPLICATIONS(_alias) ENTITY(rectangle,black,settings_applications,_alias,MATERIAL SETTINGS_APPLICATIONS)
!define MATERIAL_SETTINGS_APPLICATIONS(_alias, _label) ENTITY(rectangle,black,settings_applications,_label, _alias,MATERIAL SETTINGS_APPLICATIONS)
!define MATERIAL_SETTINGS_APPLICATIONS(_alias, _label, _shape) ENTITY(_shape,black,settings_applications,_label, _alias,MATERIAL SETTINGS_APPLICATIONS)
!define MATERIAL_SETTINGS_APPLICATIONS(_alias, _label, _shape, _color) ENTITY(_shape,_color,settings_applications,_label, _alias,MATERIAL SETTINGS_APPLICATIONS)
skinparam folderBackgroundColor<<MATERIAL SETTINGS_APPLICATIONS>> White
@enduml